uxrip360 0.2a
>> Klewan released a new version of uxrip360 - a Linux based Xbox 360 game dumper.
What's new/fixed:
+ tested on an exploitable kernel xbox using a H934A drive (thx zouzzz)
*http://fr.youtube.com/watch?v=zzTxfes5fDo
*also verify that H934A drive work's :)
+ read errors from disc will get retried, and after 10 fail's you have the choice
+ detects now max blocks per IO automaticly (again a fix for another USB enclosure)
+ now most USB encluseres should work, as my cheap and my expensive one work now ;)
+ splitVid Conversion (-a convert-splitvid)
+ extract/inject stealth files from/to an iso: DMI, PFI, SS
+ ETA and MB/s are displayed on all progressbar's
+ -a test display's a few parts of Kreon's Feature List (if kreon drive)
+ major code housekeeping, split up clean up etc......
+ auto discover drive if "-D" is not specified (requires libHAL, on ubuntu atleast its standard)
*initial by klewan
*more asskicking version by f0rk
+ verify function:
*gives you CRC of following components: SS-CRC, SS-RAW-CRC, PFI-CRC, Video/L0/L1 - CRC, DMI-CRC, GAME-CRC, XEX-Hash, Region-Flags, XEXMediaID, checks if image is splitvid (if splitvid verif's CRC of L1 part is same as expected part of L0, if not present displays fat warning that only IX14 should be used), Checks if DMI matches SS, Checks if MediaID matches DMI, Checks PFI start LBA is correct, Checks if XBOX (string) is in DMI
+ progressbar from hell (tm)
+ f0rk all-around cleanup 1001 patches ;)
+ PFI decode by f0rk based on redline + wolfieNUKE code on Xboxhacker
+ f0rk tried hard to explain me the difference between "long" and "long long" - atleast mine is the largest ;)
+ alot a code cleanup and small patches by "f0rk"
Official Site: n/a (IRC: #uxrip360 on EFNET)
Download (fixed version): here
Full NFO/Readme: xbins.org
Discuss this news item on our forums: forums.xbox-scene.com
Gears of War 2 Trailer
>> The first Gears of War 2 trailer has been released:
"Get your first glimpse into Gears of War 2's stunning campaign in this clip with introduction by lead designer Cliff Bleszinski"
Discuss this news item on our forums: forums.xbox-scene.com
Watch Netflix Downloads On Your Xbox 360
>> From gizmodo.com:
[QUOTE]
By installing the vmcNetflix plug-in to a Vista Premium Media Center computer, you can watch streamed Netflix content on an Xbox 360. It's buggy, but it's a lot better than watching Netflix on a laptop screen.
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Full Story: gizmodo.com
Discuss this news item on our forums: forums.xbox-scene.com
Microsoft Appeals 899 Million Euro Fine to EU Court
>> From bloomberg.com:
[QUOTE]
Microsoft Corp., the world's largest software maker, asked a court to overturn or reduce a record 899 million-euro ($1.4 billion) European Union fine for failing to comply with an antitrust ruling.
The appeal was filed today at the European Court of First Instance in Luxembourg, Microsoft spokesman Jesse Verstraete said in an e-mailed statement. The company is attempting to seek clarity from the court, he said.
The European Commission, the EU's antitrust authority, fined the company on Feb. 27 for failing to comply with a 2004 antitrust order. Under that decision, in which Microsoft was fined 497 million euros, the EU ordered the software maker to provide data to rivals to allow servers to connect to the Windows platform. Microsoft was required to charge reasonable royalties for the network data technology.
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Full Story: bloomberg.com
Discuss this news item on our forums: forums.xbox-scene.com
MS: Sony Has Failed to Deliver on Promises
>> From next-gen.biz:
[QUOTE]
Microsoft's Aaron Greenberg says "the days of Sony snowing the consumers and the press are over," that the company has failed to deliver on numerous promises, and challenges Sony's latest European PS3 sales figures.
"We have been fighting Sony's promises from the day we entered the market," Greenberg told Destructoid. "Three years ago at E3 they showed what PS3 games would supposedly look like with the Killzone 2 video, that we are now learning will ship four years later. That means that we will have shipped Gears of War and Gears of War 2 before they can even get Killzone out the door.
"Think back to GDC 2007 when Sony promised to leap ahead in online with the Sony Home unveil. Here we are two years later and multiple delays for a product that appears to have little to no buzz. Where are the achievements? The friends list integration across all games? Where is the long-promised video store? Where are all the other products using and networking with their CELL chip? How come Blu-ray did not result in better games? What happened with Sixaxis and rumble? Where is the complete 1080p game library we were promised? If Blu-ray as they said would be such a catalyst to PS3 console sales, then why have PS3 sales over the past couple of months not seen any lift since the format victory?"
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Full Story: next-gen.biz
Discuss this news item on our forums: forums.xbox-scene.com
EA receives 1 billion USD loan commitment to buy Take2
>> From gamesindustry.biz:
[QUOTE]
In a form SC TO-T/A filed today with the SEC, Electronic Arts indicated that it has received a commitment for up to USD 1 billion in senior unsecured term loan financing towards its attempted acquisition of Take-Two.
EA indicated that it expected the cost of the merger to be approximately USD 2.1 billion, and that as of March 31 it had cash and equivalents in the amount of USD 2.3 billion.
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Full Story: gamesindustry.biz
Discuss this news item on our forums: forums.xbox-scene.com
Microsoft surpasses 2 million Zunes sold
>> From thestandard.com:
[QUOTE]
It has been known for a while that Microsoft's Zune is the number two digital music player in the United States. However, just how far behind the number one device, Apple iPod, has not always clear since Microsoft has been slow to release its sales numbers. Now we have some.
Since its launch in November 2006, the Zune has sold 2 million units. For comparison, Apple sold 10.6 million iPods last quarter. That equates to right around 2.65 million iPods sold a month. Since its launch in 2001, the iPod has sold, get ready: 140 million units. For the Zune, the phrase "distant second" comes to mind.
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Full Story: thestandard.com
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Atarixlbox v7
>> Madmab released a new version of Atarixlbox - a Atari 800/5200/130/320/XL/XE Emulator port for Xbox1.
What's new/fixed (Atari core related changes):
* Fixed new pokey sound issues. Using a modified new_pokey engine by foft, author of the GP2x port of atari800.
* Core updated to ver 2.03 with the exception of the pokey engine.
* New NTSC palette code using some routines created by Kr0tki.
* Autoconfiguration for select games. If you do not have a game configured and the emu finds a matching crc in the configs\game directory it will ask you if you wanna use it.
* 5200 Overlay support!! Now you can bring up the corresponding overlay for whatever 5200 title you are playing. Just use the same button used to bring up the onscreen keyboard (currently left trig+x for 5200). Use left analog or digital pad to select a keypad button. Right analog moves the overlay around. Black makes more transparent, white less transparent. The overlay location is saved for each title.
* Support for the 5200 analog stick. It is only read when in 5200 mode.
* Dual Analog support! Yeah Dual Robotron and Space Dungeon baby!! Just check out the configuration screen and enable dual analog.
* Trackball support! Use for games like Missile Command and Centipede(info). Plus a trackball/analog stick sensitivity mode to make certain games more playable. 100 is the default. 70-80 is a decent setting for titles like Missle Command and Super Breakout.
* Replaced generic keyboard with 130xe look alike (only used within game). Keyboard can be moved with right analog stick. Keyboards location and transparency are saved in each games configuration.
* Extra functionality for the virtual keyboard. Cursor can be moved with the analog stick. X button toggles shift key. Y toggles ctrl key. Start presses enter and back backspaces. White/Black change the keyboard transparency.
* Lightgun support. Barnyard Blaster, Bug Hunt, Crossbow, and Special Forces play pretty well.
* New default "Miner 2049'er skin" you can change it to the "old_atarixlbox" if it rakes on your nerves.
* Ability to pick a file from within a zip file. That way multi-disk games can be zipped now. Code stolen from the ViceX emulator. Keep in mind that if you play any game that "saves" to a floppy, that disk has to be a seperate UNZIPPED file.
* New option in the "Game Options" menu to display what files are "loaded" in drives 1 thru 4. Plus I added a rotate disks option. Press the A button when viewing the loaded disks.
* Added rotate_disks option to the controller setup.
* Option in configuration menu to allow swapping of joystick in port 1 and 2. I think like a total of two 8-bit and 1 5200 game use this.
* Rewind and slow down functionality. This was already in the last release by x-port but I just wanted to re-iterate. :P
* Ability to turn on/off player/missile/playfield collisions (for cheating). Try it on games like Pacman or Jumpman. The collision setting is not saved, but the sprite collision detection settings are saved on exit. So all it takes is a simple hop into the options menu to re-activate it.
* Added in to configuration menu "do not allow activating attract mode". Really only useful in demo's. This and above idea borrowed from AwinPlus.
* Paddles 0 & 1 are now mapped to sticks 1 &2, or 3&4 depending on what port you have the mouse set too.
* Added built in disk menu for using with megaimages. When you turn this option on the emulator will read the disk and display all games on it for your selection. It's under the "computer specific options" and it's called "Use built in disk menu". Thanks to HiassofT for letting me use Picodos as the built in disk menu.
* Add in the ability to play SAP music. I used the ASAP code made by Piotr Fusik. Playback speed (for SAP files) can be set to either NTSC or PAL. For those not in the know SAP is like the Atari equivalent of the SID collection for the C64. Check it out at "http://asma.atari.org". The player can also play the following formats, CMC (Chaos Music Composer), CMR (CMC Rzog), DMC (DoublePlay CMC), MPT (Music ProTracker), MPD (MPT DoublePlay), RMT (Raster Music Tracker), TMC, TM8 (Theta Music Composer 1.x), TM2 (Theta Music Composer 2.x).
* modified the cheat code system to read/write values the way an Atari would. That way you can check, for example, the player/missile collision registers to see if a collision happened. Or you could (in theory) disable certain sound channels, etc.
* Added ability to add in cheat codes from a Gameshark compatible database (see description below). This includes the ability to export the cheat codes in a game to "share" with your friends. Cheat/rumble codes are included for most 5200 games. When "adding" codes from the gameshark DB it will move you to the entries with a matching CRC. If not you'll have to manually find the game (sorry, only one CRC per game).
* Fixed artifact mode selection option, it can now be used for games like (drol, lode runner, etc).
* Fixed screenshot saves. The colors are now correct.
* Corrected screen not displaying properly when no filter is selected. (look at the ladders in games like donkey kong and jumpman). Filters still place garbage on the right and bottom of the screen though. Thanks to x-port for advice.
* Record/playback now work correctly. Thanks to x-port for advice. It now also records all keyboard presses and 5200 analog movement as well as Paddles 0 & 1.
* Added a record analog (yes/no) option so you can double the record time for those 5200 games that do not really need the analog stick (galaxian, pitfall, etc). Analog stick will be disabled.
* Changed so player/missile detection still occurs when fast forwarding.
* "autodetect" for media type. In most cases you can exit the options screen and be good to go (see tips on getting a game to run). Unfortunately cart types have to be selected, but I did make it easier (see "oddball cart types" below).
* Turned on code for upload/downloading configurations to website.
* Thanks to Brian Berlin (aka eegt97) 5200 Star Trek and Pitfall can be started now. Brian did the pc 5200 emu kat5200. Be sure to check it out!
* 5200 games like Missile Command, Centipede, Pole Position, Pengo, and Xari Arena are playable. Super Breakout is a little more playable.
* Thanks to Kr0tki Bounty Bob is now playable. There are only two working versions of Bounty Bob that I know of. The correct 5200 dump and the cassette version released in the UK. I highly suggest the 5200 version, UK version is a little slower. Set the UK version to PAL for it to work properly.
* Netplay should now work properly and it passes keypresses as well. No analog yet though.
* For Interface related changes and Internal changes, check the full changelog
Official Site: http://xport.xbox-scene.com (version by Madmab)
Download: n/a (built with XDK)
Full Nfo/Readme: xbins.org
Discuss this news item on our forums: forums.xbox-scene.com
Analyst Predicts Next Xbox in 2010
>> From gamespot.com:
[QUOTE]
Pacific Crest Securities analyst Evan Wilson gave investors today a heads-up on when he believes Microsoft and Nintendo will unveil their next systems. "We believe that peak industry sales will occur in 2010, given that Microsoft will likely introduce its next console that year and Nintendo will likely launch before then. Further, 2010 is also likely to coincide with the end of the Nintendo DS and Sony PSP cycles."
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Full Story: gamespot.com
Discuss this news item on our forums: forums.xbox-scene.com
Xbox 360 Inside Microsoft's Surface?
>> From gizmodo.com:
[QUOTE]
Stefano from onthetabletop attended CHI 2008, where several members of the Microsoft Surface team was there tossing around ideas. One of the more interesting ideas was shoving an Xbox 360 inside. Why would you do this? To allow the 360 to become an additional control input mechanism, possibly making RTS games SO MUCH EASIER TO PLAY. Will it happen? Who knows.
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Full Story: gizmodo.com
Discuss this news item on our forums: forums.xbox-scene.com